Hand drawn "Screen shot" of what the game could potentially look like
Our second task for this week's workshop was to take a short story and unpack it in terms of the three act structure and story grammar. If the story could lend itself to being transposed into a game we had to further decide what elements should be removed or what elements should be added using a little "creative license".
For this week's design challenge we chose to base our game on the well known English folktale: "Jack and the Beanstalk". For a background on the version of the story used please refer to the following link on wikipedia: (http://en.wikipedia.org/wiki/Jack_and_the_Beanstalk)
We decided quite early on that a top to bottom scrolling platform genre would be ideally suited as a game adaption for this story. With the game taking place on the beanstalk as Jack traverses it's height to the top.
The game will have several objects both beneficial and detrimental to the players progression. As the vine grows the player will be forced to jump between platforms (mostly composed of leaves extending from the vine itself). Whilst the player is jumping between platforms, the player will come across various creatures (giant caterpillars, bugs, wasps etc) that will attack the player. The giant residing on top of the cloud which will be the game's eventual end boss will also intermittently drop various objects from the land above down onto the player in order to inhibit the player's progress (a slight twist on the original story, in the game the giant is defending the hen that lays golden eggs).
The player will also come across beneficial objects such as the golden harp (which can temporally put the giant to sleep, which stops falling objects), along with various seed pods which may provide a temporary benefit.
A list of currently proposed objects is listed below...
Beneficial objects
Red Bean Adds Fire attack to Jacks Axe / Berserk mode for Jack
Green Bean Enables Jack to jump higher
Blue Bean Makes Jack invulnerable to attacks for a short period of time
Golden Harp Temporarily puts the giant to sleep
Golden Egg Increases player's score by a large amount
Bag of Gold Increases player's score by a small amount
Plate of Food Restores player's health
Detrimental objects
Purple Bean Causes Jack to become ill, slows movement speed
Vine Spikes Causes small amount of damage to player
Falling Objects Causes small amount of damage to player
Rain Cloud Causes platforms to become slippery
Storm Cloud Random lightning bolts that may damage player or enemies
Hail Cloud Causes small amount of damage to player + slowness condition
Fog Obscures portion of screen with fog
To progress through the level and either avoid or pick up objects the player may jump in any direction (up to a higher leaf, down to a lower leaf, left / right to the other side of the vine). Whilst a player may drop down to a lower level if necessary to avoid an obstacle / enemy the player must be cautious to not touch the bottom of the screen else they will lose health from the spikes growing out of the beanstalk.
In order to combat enemies Jack may use his axe however the player must make the choice of either avoidance or confrontation based of Jack's position on the screen relative to falling objects and the spikes a the bottom. If the player is struck by an object or an enemy the player will lose health which may be recovered from falling food plates or slowly due to regeneration.
The game is full of unpredictable elements. Ideally everything will be randomly procedurally generated with leaf and branches randomly sprouting, monster placement and object placement all randomised. Also to obtain a bean the player must break open a randomly generated bean pod when it sprouts which has a random chance to be a good or bad bean (75% good, 25% bad).
Finally once the player traverses the progressively difficult levels Jack will be forced to confront the giant for the golden hen. This will involve similar mechanics to the rest of the game and will act as a conclusion point for the game.

