Thursday, 9 August 2012

Week 3 - Game Review - Donkey Kong



















During the week I had the opportunity to play Donkey Kong found on the following site:

My observations are as follows...


Interactivity:


The core game mechanic for Donkey Kong is avoidance of obstacles by jumping and scaling up and down ladders.

Genre:


Donkey Kong is described as a Platform style of game; this is an apt description given the core mechanic of this game involves traversing each level from platform to platform (steel  girders in this case) and jumping to avoid obstacles whilst doing so.

Concept:


The theme of Donkey Kong revolves around the protagonist "Jumpman" which later became known as Mario and the antagonist, a giant ape called "Donkey Kong". The game takes place in an industrial setting (a building site) with the protagonist (Jumpman) jumping and dodging various obstacles in order to save the damsel in distress from the clutches of Donkey Kong.

Spatial Arena:


The "spatial arena" in this game is constrained to the steel girders and ladders from the bottom to the top of the screen which comprise the entirety of each level.

Goal:


The goal of this game is to attempt to rescue the "damsel in distress" in each level whilst avoiding any obstacles within the characters path.

Challenge:


The challenge in this game lies not just in reaching the goal which it itself can be difficult (especially in later stages where there are less ladders and more barrels) but also in how you avoid the obstacles. The player may earn bonus points for jumping over barrels rather than avoiding them by use of ladders. The barrels themselves are also capable of dropping down ladders rather than just rolling down the steel girders which adds an additional timing element to the game.

Narrative:


Whilst the narrative is limited and is not told in a verbal or written manner it is clear from the moment the game is started what has happened and what the aim of the game is. Given the simple core mechanic of this game any further narrative would only detract from the game play itself.

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